INTERVIEW WITH BLYTHE MELIN - He stands behind Ruffs's voice!
InterviewVoice ActorsBrawl StarsBrawl Stars

INTERVIEW WITH BLYTHE MELIN - He stands behind Ruffs's voice!

Explore our first interview of 2026 with voice of Ruffs - Blythe Melin

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Blythe Melin

Interview with

Blythe Melin

Voice Actor - Ruffs

ABOUT BLYTHE MELIN

Blythe Melin is an American voice actor known for his work in video games, animation, and interactive media. He has built a versatile career voicing a wide range of characters, from energetic and comedic roles to more grounded and dramatic performances, with a strong presence in globally popular game franchises.

Blythe developed an early interest in performance and storytelling through a multicultural upbringing. Growing up in a family connected to military service, he spent time living in different countries, including Japan. This international background exposed him to diverse cultures, media, and styles of storytelling, which later became an important influence on his approach to character work and vocal performance.

He began pursuing voice acting professionally after discovering the creative and technical depth of the craft. Early in his career, Blythe focused on building a strong foundation through acting training, voice-over workshops, and consistent practice. He studied character acting, microphone technique, and ADR (Automated Dialogue Replacement), while also learning the business side of voice acting - an essential skill set in a competitive and evolving industry.

Blythe is particularly known for his work in video games. One of his most recognizable roles is Ruffs in Brawl Stars, a character that combines authoritative military energy with playful, cartoon-style exaggeration. His performance helped make the character instantly memorable and contributed to Ruffs’ popularity within the game’s global fan base.

In addition to Brawl Stars, Blythe has voiced characters in Genshin Impact, such as Rerir, where performances often require subtle emotional control, cultural sensitivity, and consistency across long-term content updates. His work on the project placed him within another massive international fandom and further established his reputation as a reliable and adaptable voice actor for large-scale live-service games.

Beyond these titles, his portfolio includes work on other video games, animation, commercials, and dubbing projects. He is experienced in recording both in professional studios and remote environments, adapting quickly to different directors’ styles, technical requirements, and performance expectations. Blythe is also skilled in recording high-intensity vocal efforts - such as combat sounds and reactions - while maintaining vocal health and performance quality.

As an actor, Blythe emphasizes clarity of character, emotional authenticity, and collaboration with directors and creative teams. He approaches each role by analyzing the character’s function within the story and gameplay, ensuring that the performance supports both narrative and player experience.

Today, Blythe continues to work actively in the voice acting industry, expanding his range across genres and formats. With a growing list of recognizable roles and experience in some of the most popular modern game franchises, he remains a respected professional voice actor known for his adaptability, technical skill, and commitment to character-driven performance.

Real name👤Date of birth🎉Role in community🐶Characters🎙
Blythe Melin26th FebruaryVoice ActrorRuffs (Brawl Stars, 2021)
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Blythe Melin - voice of many characters from top video game titles

INTERVIEW


Q: Blythe, what inspired you to become a voice actor, and how did your journey begin?

Blythe: I grew up watching my mother become an actress, I always loved watching rehearsals and recordings, and I followed in her footsteps. In music too, I had a grandfather who was a pianist, my father is a poet, and my uncles play the guitar.


Q: What were your first steps in the voice acting industry, and what were the most challenging aspects at the beginning?

Blythe: At the start of my career, I simply dove in off the mere notion of “I want to act, and I think voice is where my strong suit would lie!”, which led to me buying a little VO starter kit while I was living in Japan. At the time, I was simply recording in a small closet with my clothes as acoustic treatment and my mic held in my hand. My major hurdles at that time were learning how to increase the quality of my recording sound while working remotely, and to improve my acting as I grew into the workflow of things.


Q: How do you work on improving your voice acting skills? Do you have coaches or participate in workshops?

Blythe: Workshops, podcasts, peers, self-critique, and looooots of reference from media I personally like to consume. One of my biggest recommendations would be to look at performances you really enjoy and use them to inspire your own work. The age-old saying is “the best artists steal”, and that very much applies when trying to mimic the performance styles and choices your idols/peers make in content you love.


Q: Is there a specific role you’ve voiced that resonated with you on a personal level?

Blythe: At this current point in my career, that would be Rerir from Genshin Impact. His story is so deeply set in romance and obsessive compassion, and that’s something I’ll always warm up towards in any games I like to play, personally.

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Rerir l Genshin Impact

Q: Can you share a moment from your career where improvisation played a key role in bringing a character to life?

Blythe: Improvisation is something that I use sparingly in most of my sessions, as I very much like to respect the writer’s decisions and stylization. If I were to apply my own flavor, it tends to come from pre-life leading into the lines. Colonel Ruffs from Brawl Stars was definitely a case of me throwing a few improvised lines around to see what sticks, and the director at the time really enjoyed what we were making.

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Colonel Ruffs l Brawl Stars

Q: What role has technology played in shaping your career as a voice actor?

Blythe: Technology plays a VERY large part in my career, and has practically from the start of it, thanks to the implementation of remote work. Without the acceptance of remote acting as a possibility and the normalization to have a large amount of jobs be auditioned/worked from home, I’d argue that my career would be non-existent compared to the point it’s at now. That said, along with that opportunity came the expectation that I am an expert in how my own home setup functions. I find that to be a blessing, as knowing how the technology in your house works should be something everyone should strive for in this modern age of computing.


Q: How do you stay creatively inspired, especially when working on projects with tight deadlines?

Blythe: By playing and enjoying games/shows that have phenomenal acting and inspiring design. Seeing finished products that I personally enjoy really reminds me of the reason why I love this job to begin with: to make art!


Q: Can you talk about a time when you had to voice a character with minimal direction? How did you create the voice?

Blythe: A decent amount of my earlier career with NPC could be chalked up to self-directed, which isn’t necessarily a bad thing. This led to a lot of personal creative choices, and for me, I find my best work in that department comes when I have character art to base off of. Visuals are extremely helpful, and seeing physicality in the art also helps to create and place the voice.


Q: Can you tell us about any funny or interesting moments during voice acting?

Blythe: Flubs are super fun and interesting when they’re allowed to be kept in. I can’t think of good examples off the top of my head, but I think my favorite moments to happen are when I do pre-life to some light improv to get into the mood of a line, and then the directing team just decides they really like the tone of that goofing around and that it should be part of the actual product.


Q: How has your approach to voicing characters changed over the years of your career?

Blythe: I think the biggest thing that’s changed for me over the years when it comes to tackling characters is the willingness to slow down. Once I realized that I could really let lines breathe and not rush through takes, suddenly the acting choices felt so much more grounded and layered. The other lesson I learned, which was incredibly helpful, was not to be stuck to a voice. The character can just be YOU, so be as flexible as your natural range genuinely is! (within reason haha)


Q: Have you had a role where you had to use voice capabilities you didn’t even realise you had?

Blythe: Creature roles! Can’t point to any in particular at this current moment, but the number of times I’ve learned a new technique mid-session or by watching videos of other actors tackling monster roles can be a little hard to count.


Q: You voiced Ruffs in Brawl Stars. What was it like to work on a project and be part of something with a large fan base like “Brawl Stars”?

Blythe: Brawl Stars was what I’d argue was my first “big game” where there was a pre-established fanbase. As such, it was a big honor for me and really jump-started my view of how we as actors can be public-facing figures in the truest sense, even when just working behind a microphone. This was made even better by the fact that I had played Brawl Stars before ever having worked on it, so being both a fan and a talent for the game truly felt special.

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Colonel Ruff Voice Lines | Brawl Stars

Q: How did Brawl Stars fans react to the fact that you were the one who voiced Ruffs?

Blythe: I like to think they really enjoyed finding it out, because Ruffs was such a cool and hyped character at the time. I also found that a majority of the lines I improved that got kept in tended to be the players’ favorite lines, which meant a lot to me as well.


Q: How was the main recording process for Ruffs - how long did it take you to find a voice that matched the character and find his voice in the game? Were there any lines that didn’t make it into the final version?

Blythe: Going off the type of character references they had at the time of the audition, I immediately knew what voice I wanted to submit with, and it ended up being the exact voice we took into the game from the booking. I think the best part of evolving the voice slightly was adding some jowliness after getting confirmation that he was, in fact, a dog. I’m unsure if any lines went unused; however, as the session was fairly brief, I believe everything that we needed/improved was well-received.


Q: What do you think about the increasing use of AI voice acting in games? Is it a threat or a new tool for actors?

Blythe: I think it is something fairly disappointing to see. I wouldn’t say it’s a “threat” persay, but it is something that is detracting from opportunities to have genuinely well-acted and heartfelt scenes in games. Clever writing and talented actors combine to make truly memorable moments. I say it often, but Team Fortress 2 is a classic example to me of a game that could not be done with AI, nor be anywhere near as memorable if it didn’t have the heart and soul from all creative team members.


Q: What do you think makes Ruffs’s role in Brawl Stars different from the other characters you’ve voiced in other projects?

Blythe: I think Ruffs in particular felt super fun because it felt concise and very open to my own flair. Ruffs had a lot of creative choices that I personally threw on the voice and lines, which made him feel a lot more personal to me, despite how little I actually am part of the creative process for him. When I look at him in-game, it just feels so easy to go “yup, that’s my doggo!”


Q: Can you tell us more about the process of voicing Rerir from Genshin Impact? How did you feel about becoming part of another large fan base? What was the reaction of the fans, and how much did this role influence your career?

Blythe: So far, the process for voicing Rerir has been both smooth and nerve-racking. He’s everything I’ve wanted so far in this career in terms of acting challenge and depth, made all the more intense by the fact that Genshin has a HUGE fanbase. As such, I want to make him something authentically cool and relatable at the end of the day. Despite the pressure, I find it to be exhilarating! From what I’ve seen from most fans as well is that they’ve enjoyed the performance so far equally as much as I have, which is a huge relief. I do think the freedom to add myself to this role in the ways I have will definitely influence future projects I take part in.

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Genshin Impact | Rerir “Rächer of Solnari” Voice Lines and Attacks

Q: Which role is more valuable to you - the one where players immediately recognise your voice, or the one where they are surprised that it was you?

Blythe: I think both types of roles are valuable to me in equally different ways. I find the ones where people are surprised it’s me tend to hit a little itch of pride where I get to show a bit of my range as both a person and vocal talent, but the roles that mean the most to me are where I get to truly act and bring the character’s emotions to life. The more memorable a performance I can make for a fan, the better!


Q: What advice can you give to aspiring voice actors, those who want to prove themselves?

Blythe: My advice would be the following: Take things slow, and remember that you should be doing this for the love of the art, not to “get big” or be some famous superstar. VO isn’t really that kind of industry, but it has so many doors and opportunities that can lead to you helping build your dream projects or even being part of series you’ve loved since your childhood! It’s a different kind of career compared to most things, but it’s satisfying beyond belief.


Q: At the end of the interview: what are your plans for the future? What do you plan to do?

Blythe: Currently, my plans are nothing crazier than my usual day-to-day. I just want to keep working in this job that I love and to take part in more and more projects that I’m super passionate about. As long as I can continue making this my main gig for the foreseeable future, then I’ll likely stick to it until I’ve turned gray in the hair. In the short term, I’m also looking to start live-streaming again, which should be a good chance to interact with fans from all the different games and shows.


Blythe Melin’s social networks and links

If you’d like to see more from Blythe, you can follow him on his official social medias:

IMDb - (https://www.imdb.com/name/nm10853569/)

X (Twitter) - (x.com/blythemelin)

Instagram - (www.instagram.com/blythemelin/)

Website - (blythemelin.com/)

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