Spanish Warships: How OrdepCubik and Xavi Conquered Boom Beach Warships
ArticleAnalysisHistoryOpinionCommunityWarshipsBoom BeachBoom Beach

Spanish Warships: How OrdepCubik and Xavi Conquered Boom Beach Warships

Two Spanish veterans - one free-to-play purist, one Top 5 finisher - share the sacrifices, strategies, and battles that defined their Warships journeys.

gamerlandmediagamerlandmedia
••8 min read•49•

INTRODUCTION

Boom Beach Warships has evolved dramatically since its introduction, transforming from a simple seasonal game mode into a complex competitive arena where strategy, dedication, and sometimes sacrifice determine who reaches the top. Today, we sit down with two Spanish veterans who have seen it all - from the early days of fizzling meta to the modern era of win traders and instant training.

OrdepCubik and Xavi represent two different generations of Warships players, yet their stories share remarkable similarities: both discovered the game as young players, both climbed to the highest ranks through persistence and skill, and both have witnessed the mode's transformation over dozens of seasons. Their journeys reveal what it truly takes to compete at the elite level - and why sometimes the biggest victories come with the greatest costs.


OrdepCubik’s Thoughts About Warships

Played Warships Seasons86 (By Warships S91)
Number of being in top-500 global4
Number of being in top-50 global2
Highest Warships RankLegendary I
Highest place in globalTop-32

A Childhood Discovery That Became a Passion

OrdepCubik's (in-game account name - Comarca) journey began in 2015 when, at just eight years old, he watched his older brother play Boom Beach and immediately downloaded it on his first tablet. While most players eventually migrate to more popular Supercell titles, OrdepCubik found himself drawn to Boom Beach precisely because of its underdog status.

"I liked that it was the least known Supercell game," he explains. "I've always liked doing different things from what most people do."

This contrarian spirit would define his entire Warships career. While others rushed to buy instant training and chase leaderboard positions, OrdepCubik deliberately chose a slower, more challenging path - one that would take him 78 seasons to finally crack the Top 500.

Image

The Long Road to Recognition

With 86 seasons under his belt, OrdepCubik's trophy cabinet might seem modest compared to other veterans: four Top 500 finishes and two Top 50 appearances. But these numbers tell only part of the story.

"I used to play more casual, more for fun than for competing," he admits. "I reached diamond for the first time around season 50, and my first Top 500 was in season 78."

That breakthrough season came immediately after joining what he calls "the best task force in Spain" - a community that helped him understand the game at a deeper level. Ironically, it was also one of the most controversial seasons in Warships history, plagued by the infamous clone bug in bunkers.

"I was one of the first affected, not being able to enter the game for more than two days," he recalls. "I lost like 4-5 chests, but the compensation was too much - 6 chests. That way I got a little advantage over others."

Despite finishing at rank 361, OrdepCubik wasn't satisfied. The bug-affected season felt hollow, and he set his sights on proving himself in a "normal season."

Image

The Top 50: A Summer Sacrificed

Season 89 would be his answer. Finishing at rank 32, OrdepCubik achieved his greatest accomplishment - but at a significant personal cost.

"For Top 50, you are forced to follow the 'winning tree,' which usually is the same for most of the players on the top, and you can't make any mistakes," he explains. "I lost half of my summer vacation just on that, without being able to make other plans I had in mind."

It was also the first and only time he bought instant training - a purchase he describes as practically mandatory for Top 50 aspirations.

Image

"Basically going to bed thinking on the games you are going to play tomorrow at the morning, and thinking where are you going to spend the next keys," he says of the mental toll.

The Philosophy of the F2P

What makes OrdepCubik's achievements remarkable is his refusal to buy instant training for nearly his entire career. Where others spend money to gain an edge, he deliberately embraces the added difficulty.

"I'm a player who never buys instant training, since I like the added difficulty it brings to all of Boom Beach's game modes," he explains. "It also makes getting top scores harder."

This philosophy extends to his approach to the tech tree. Rather than copying the meta, OrdepCubik tries to make his tree "fun to play, and friendly as much as possible for my account which has not instant training."

He also emphasizes patience over panic: "There are times in a season when you're at a disadvantage, but that's only because you'll eventually climb higher. The most important thing is what you have unlocked in the final days of the season."

Vision for the Future

Looking ahead, OrdepCubik has modest but meaningful goals. He wants more Top 500 and Top 50 finishes, but his primary focus is on self-improvement and helping his task force friends.

"Reaching Top 5 is practically impossible if you don't spend all my time on it," he acknowledges. "My main goal now is keep improving and gaining more experience, so that way I can help my friends in my task force as much as possible."

He also has ideas for improving Warships: allowing time savers to speed up troop training, readjusting node prices so all heroes aren't equally expensive, and implementing mechanisms to stop win trading.


Xavi: The Player Who Beat the Cheaters

Played Warships Seasons75 (By Warships S91)
Number of being in top-500 global22
Number of being in top-50 global9
Number of being in top-5 global1
Highest Warships RankLegendary VIII
Highest place in globalTop-5

From Casual Beginnings to Competitive Fire

Xavi's Boom Beach story began on April 25, 2014 - a date he remembers precisely. But like many players, his early experience was casual until Warships season 2 ignited his competitive drive.

"I actually wanted to push the leaderboard," he says. "I also tried to play the 1st season but quitted almost instantly because it was hell for f2p players."

That early experience shaped his understanding of the mode's evolution. Where OrdepCubik sees added difficulty in avoiding instant training, Xavi is pragmatic: "Having instant training also helps a lot on achieving a Top 500 finish."

The Top 5 Season: A Masterclass in Strategy

Xavi's crowning achievement - a Top 5 finish - came during a season when the ranking system rewarded early climbing. Diamond rank gave 25 keys instead of today's 22, and Legend rank gave 30 instead of 25.

"Getting ranks early was really important to build a tech tree advantage," he explains. But that alone wasn't enough.

"You needed to make really wise tech tree unlocks, since just 1 bad unlock can screw a Top 5 finish. But those two things aren't enough - you also need to be really good at attacking and having a lot of time."

How much time? Xavi describes playing "8h+ a day during key unlocks" and notes that at high ranks, "getting a single match with +2 -18 outcome can take 1h easily."

He summarizes his formula for success:

  • Have instant training or a lot of diamonds
  • Get high ranks really early
  • Make wise tech tree decisions
  • Be good at attacking
  • Push hard during key unlocks and park when your tech tree advantage ends

When Cheaters Strike: A Victory Snatched Back

But even the best strategy couldn't protect Xavi from Warships' darker side. After parking his account, win traders pushed him out of the Top 5.

"I was at Top 6 thinking I may lose the trophy because I got overtaken by some cheaters," he recalls. "Playing wasn't an option because I was risking +3 -17 at even tech and they could buy wins."

His solution was unconventional: after discovering someone using an exploit to receive an extra Top 1 trophy, he reported him to a friend with direct contact at Supercell. The cheater received a permanent ban, and Xavi secured his Top 5 finish.

This experience left him skeptical of the current leaderboard: "I still think most of the Top 1s are cheated on some extent - giving wins just to get a new rank tier to get tech advantage faster, or giving fast matches when pushing."

He shares a cautionary tale about a Spanish friend named Ivan, "way more skilled than me," who tried to fight win traders for Top 1 and "got straight up targeted down by 10 players easily."

"Knowing that, I don't even bother wasting my time trying Top 1 because it's just impossible."

The Evolution of Warships: Easier, But Less Exciting?

As a veteran, Xavi has mixed feelings about Warships' development. On one hand, he acknowledges it's "definitely became easier to give a better experience for f2p players."

He remembers when "fizzling was the rule, and the one that did most engine rooms/% won. Now, since almost everyone clears the base, time is the tie-breaker factor."

But there's nostalgia in his voice: "Honestly, I miss those seasons and hope we can have one of them soon."

He also laments the repetitive meta: "This last seasons had a consistent HC-RC final meta. They need to do something about this - using the same combo all seasons is not fun."

The Ranking Rework: Fairer But Less Achievable

The Legendary ranks have become significantly harder to climb, and Xavi explains why: "Nothing went wrong, it was just a ranking system rework." Previously, players gained or lost 1 star regardless of opponent strength, needed 6-11 stars to promote, and could earn win streaks in Legendary. In addition to that, finding opponents at higher ranks took 5 minutes at most. To put it in perspective, Xavi clarifies: "If the old star system was being applied on the current star system, we would gain or lose 10 stars no matter what. Also, we would get +10 stars on win streaks even on Legendary." In reality, the current system awards between 1 and 19 stars per match depending on rank difference and +5 stars on win streaks up to rank 25. Despite these changes, Xavi admits the new star system is more fair, even if it made higher ranks not possible anymore.

Life Beyond Warships

Xavi's main account is "an almost maxed HQ 29 player." His daily routine includes clearing his map once or twice daily (more during Sonar Ops events), pushing Cycle of Evil leaderboards, and grinding Crab, where he typically reaches "around phase 400."

Image

"The good part about pushing Crab is that, even if I fully boost once a day, I still gain Power Powder," he notes.

Wisdom for New Players

Xavi's advice for beginners is blunt: avoid unlocking "things that are good the first day but useless the rest of the season (shoutout to Brick)" or "troops that are never meta like Mechs."

He also warns against poorly designed bases and opening too much before unlocking the next engine room.

Idols and Future Plans

Xavi's idol is Kaktus, who "adapted perfectly to the metas for years and comes up with some crazy hits." He credits Kaktus with teaching him how to do Crab properly. As for the future?

"Currently, I have no future plans for Warships - just play and chill. Maybe, if there's not a cheater problem in the future, I may try go for Top 1."


CONCLUSION

OrdepCubik and Xavi represent two valid approaches to Warships excellence: the purist who refuses to spend and grinds his way to the top over 86 seasons, and the pragmatist who understands that sometimes you need every advantage - including reporting cheaters - to secure your place in history.

Both have sacrificed significantly: OrdepCubik gave up half a summer vacation; Xavi spent 8-hour days grinding matches while studying for exams. Both have witnessed the mode's evolution from fizzling meta to the modern era. And both remain skeptical of the Top 1's legitimacy in an environment where win trading still thrives.

Their stories remind us that behind every leaderboard position is a human being making choices - about money, time, ethics, and passion. Whether you're a free-to-play purist like OrdepCubik or a pragmatic competitor like Xavi, the path to the top demands something more than skill: it demands the willingness to sacrifice for a game that, despite its flaws, keeps pulling them back season after season.

Share this article

Twitter

Comments

Sign in to join the conversation. Liking works without an account.

Recommended News