HOW MEGA KNIGHT BECAME THE MOST HATED CARD IN CLASH ROYALE?
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HOW MEGA KNIGHT BECAME THE MOST HATED CARD IN CLASH ROYALE?

Read the full story of Mega Knight - from August 2017 to March 2026. Is Mega Knight the builder from Clash of Clans?

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INTRODUCTION

If you ask various Clash Royale fans or ask yourself the question, “What is the most hated card in the game?”, chances are you will get a similar answer  -  the Mega Knight.

Despite the fact that the card was released 8.5 years ago, and despite all the buffs and nerfs it has undergone, players still hate it and are divided into two camps: some consider this card to be balanced, while others consider it to be the worst card ever.

Today, we will examine the history of Mega Knight since its release in August 2017, concluding with our realities in March 2026. We will analyse its balance changes, evolution, and attempt to understand why this card is so hated.

1. THE STORY OF THE MEGA KNIGHT

1.1. Mega Knight Challenge - Late August 2017

Despite the fact that the official release date of Mega Knight is 8 September 2017, players got their first encounter with the card earlier - through a special event known as the Mega Knight Challenge, which began on 25 August.

This challenge effectively served as an early-access test for the new legendary card. Unlike many modern events, it had a very strict format: players needed to achieve 12 wins while having only 3 losses available. There were no modern conveniences like retries or safety nets - once you lost three times, you had to start over from zero. This made the challenge significantly harder compared to today"s standards.

Another important detail is that every player in the challenge had access to the Mega Knight. This meant there were no draft mechanics or randomization - instead, players had to build their decks specifically around this one card. As a result, the entire meta inside the challenge revolved around countering Mega Knight itself. This created a very defensive environment, where many decks lacked clear win conditions and matches often dragged on. At the time, there was no tiebreaker system, so draws were common, sometimes occurring multiple games in a row.

Because of this, many players later described the Mega Knight Challenge as one of the most frustrating and exhausting events in Clash Royale history.

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Chief Pat. Clash Royale - 12 WINS FIRST TRY! Mega Knight Challenge

If the event was failed, there was another opportunity for these players to get Mega Knight: through a special offer. The essence of the offer was as follows: you buy an 11th arena chest, but at a very high price - 4900 gems (for some  -  4600 gems). You could open a maximum of only 4 such chests. And the most interesting thing is that the chest did NOT give a 100% guarantee of getting the card, but simply increased the chance of getting it, so it was a big risk. If you wanted to open just one such chest, considering that you have practically no gems, you would have to spend about £40 (20 pounds per purchase) to buy gems in the shop (2 times 2,500 gems). And don"t forget that there is no 100% guarantee that you will get it in this chest.

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Super Magical Chest for 4900 gems (From Arena 11 only)

As a result, before the global release on 8 September, the player base was clearly divided into two groups: those who had access to Mega Knight and those who did not.

Even with such limited availability, the card already made a strong impact. In the last days of August 2017, Mega Knight appeared in about 12% of decks among the global top 200 players. Notably, the card was not used as a primary win condition, but rather as a powerful support unit - often paired with cards like Giant or used in fast cycle decks.

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Deck №1 and its indicators (3.5% use)
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Deck №2 and its indicators (2.5% use)
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Deck №3 and its indicators (2.5% use)

It is safe to say that each of these decks had an average elixir cost of only 3.5 - 4, and all of them were (and still are) good in all respects: attack, defence, balance, and synergy. I would like to remind you that these decks were popular at the end of August 2017, when there were no evolutions, let alone heroes or champions.

A key interaction that boosted Mega Knight"s early dominance was its synergy with Bandit. Due to a glitch at the time, if both units dashed or jumped toward a tower simultaneously, it could create a loop where the Bandit repeatedly dashed into the tower, assisted by Mega Knight"s positioning. This unintended mechanic made certain pushes extremely difficult to stop and significantly increased the effectiveness of these decks.

1.2. Mega Knight in global  -  Autumn 2017

September was the first full month when the Mega Knight became available to everyone, and here"s what the meta looked like at the time: The Mega Knight was used in 21% of all deck types.

Remember those three decks we mentioned earlier? Well, there have been some slight changes:

The first deck went from 3.5% to 2% usage
The second deck remained in the middle, unchanged.
The third deck (with Hog Rider) went from 2.5% to 8% usage.

The third deck was so popular that it ranked third in popularity in the game at that time. Here are the other two best decks in the game:

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The most popular deck in September 2017 (13% use)
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Top-2 popular deck in September 2017 (9% use)

In fact, the Hog Rider + Mega Knight deck became the third most popular deck in the entire game, only giving way to classic archetypes such as beatdown и bait.

This period can be considered the peak of Mega Knight’s early meta dominance. However, by October 2017, its usage dropped to around 14% in top ladder. One of the main reasons for this decline was the fix of the Bandit + Mega Knight glitch, which removed one of the most abusive interactions in the game.

1.3. Mega Knight and the first signs of controversy

By the end of 2017, Clash Royale experienced a major meta shift with the release of new cards - most notably the Royal Ghost, widely considered one of the strongest cards introduced at the time.

At the same time, Skeleton Barrel (released on 17 November 2017) received a significant buff on 12 December, gaining death damage. These changes opened up new synergies for Mega Knight, allowing it to fit into even more effective deck compositions.

As a result, a new deck featuring Mega Knight, Royal Ghost, and Skeleton Barrel became the most popular deck in the global top 200, reaching a usage rate of 14.5%.

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The most popular deck in December 2017

Despite this success, Mega Knight’s overall usage rate did not increase dramatically and even began to slightly decline after November. However, what did grow steadily was community discussion - and eventually, dissatisfaction.

From a gameplay perspective, the Mega Knight stood out due to its unique combination of traits: extremely high health (comparable to Lava Hound at the time), massive spawn damage, splash damage on every hit, and a powerful jump mechanic that allowed it to quickly close distance.

This combination made it especially effective at turning defense into offense - a trait many players found frustrating.

By late 2017, community opinion was already divided. Some players considered the card balanced, pointing out its high cost (7 elixir) and the existence of counters like Mini P.E.K.K.A. or Prince. Others argued that it required too little skill and provided too much value, especially against less experienced players.

Interestingly, one of the reasons why Mega Knight wasn"t immediately nerfed was the difficulty of upgrading legendary cards at the time. Since most players couldn"t level it up easily, its presence was somewhat limited - especially outside of top ladder.

However, as more players gradually unlocked and upgraded the card, complaints began to grow. By early 2018, Mega Knight had become one of the most discussed cards in community with many argues about its balance & role in the game.

And on 12 February 2018, a balance update would finally be released - marking the first major nerf to Mega Knight and the beginning of a new chapter in its history.

1.4. First Mega Knight"s nerf. February 2018

From the very beginning, Mega Knight stood out as one of the most unique cards in Clash Royale. With extremely high health, massive spawn damage, splash attacks, and a jump mechanic, it was designed as a defensive powerhouse capable of instantly turning defense into offense.

Despite this, during its first months, the card was not universally considered overpowered. On the contrary, many top ladder players viewed Mega Knight as relatively balanced. One of the key reasons for this was accessibility - legendary cards were difficult to obtain and upgrade in 2017, limiting their overall impact on the meta.

However, as more players began unlocking and leveling the card, the situation started to change. Complaints gradually increased, especially among mid-ladder players, who struggled against its defensive and counter-push potential.

This growing pressure led to a major balance update on 12 February 2018  - the first nerf to Mega Knight, and one of the most significant in the game"s history.

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Mega Knight nerf on February 2018

These nerfs directly targeted the card"s core strengths. As a result, Mega Knight could no longer reliably perform many of its key defensive interactions, including fully stopping certain win conditions on its own.

The impact on competitive play was immediate and dramatic. Mega Knight"s usage in top ladder dropped to nearly 0%, effectively removing it from the meta.

However, outside of top-level play, the situation was different. The card remained popular on ladder, where its ease of use and strong defensive value still made it attractive. This marked the beginning of Mega Knight"s transformation into what many players would later call a “mid-ladder menace”.

In June 2018, Supercell attempted to recover the card"s viability. A partial rollback of its spawn and jump damage was introduced, along with changes to its jump mechanics that made it more consistent and responsive.

Despite these adjustments - and even favorable conditions like the introduction of Royal Hogs, a win condition Mega Knight could counter effectively - the card failed to return to competitive relevance. It remained strong defensively, but lacked the offensive value required for a 7-elixir investment.

1.5. How did Mega Knight divide the Clash Royale community?

Following that nerf in February 2018, the Mega Knight virtually disappeared from the global leaderboards. However, among casual players and enthusiasts, its popularity actually began to grow.

Usually, when a powerful card is nerfed, players start criticising the move, claiming that the card has simply been ruined. But in the case of the Mega Knight, there was no criticism - the nerf, whilst severe, was deserved. Throughout most of 2018, the Mega Knight was actively discussed alongside other controversial cards of the time, such as the Hog Rider. Many experienced players at the time were already saying that the Mega Knight was weak!

At the end of 2018, the situation changed dramatically with the release of the latest balance changes. For example, on 4 June, damage on spawn and on jump was increased by 23%, although in February of that same year, it had been reduced by 25%. However, damage from a normal attack was reduced by as much as 7.5%. Sixteen days later, on 20 June, another buff awaited the Mega knight - the minimum jump range was reduced from 4 to 3.5 tiles. And that"s not all: on 5 November 2018, the Mega Knight"s cooldown was increased from 1.8 to 1.7 seconds.

It was at this very moment that player dissatisfaction began to rise sharply: the win rate often remained below average, and usage in the top ladder was moderate. And so the players split into two camps:

Experienced players considered the card balanced, and some even thought it was weak;

Newcomers and average players considered this card strong and annoying.

One of the main reasons for this was the card"s uniqueness. Mega Knight was excellent at countering clusters of units, dealt damage whilst jumping, had plenty of health, and was unlocked as early as Arena 10. The card was very easy to use - there was no need to master complex timings or search for combinations, which made it appealing to casual players.

Over time, levelling up cards, including legendary ones, became even easier, which meant Mega Knight appeared in battles more and more frequently. Another reason for Mega Knight"s frequent appearance in battles is its unlocking. Whereas Megamight used to be available from Arena 10, from January 2019 it was moved to Arena 7, allowing players to unlock it more quickly.

On 1 July 2019, Mega Knight received another buff, albeit a minor one. His attack range was increased from 1 tile to 1.2. By early 2020, he had firmly established himself as a "mid-ladder" staple, appearing in around 20% of decks.

Another factor was his prevalence. Even a well-balanced card can become irritating if encountered too often. Mega Knight became one of the most common cards, which amplified the negative perception. This is precisely why Mega Knight became not just an ordinary card, but a major focal point of discussion across the entire game community.

1.6. Mega Knight before Evolution

In 2020 and 2021, Mega Knight remained largely untouched, apart from the addition of a 14th level in October 2021. The developers didn"t really revisit him until 2022.

On 4 April, Mega Knight received a very significant nerf - the damage dealt upon landing was now reduced by 20%. The aim was to reduce player frustration, as this mechanic was considered the most problematic. However, the result was mixed, as the situation on the ladder remained almost unchanged, and in competitive play he simply lost his effectiveness, though no one completely abandoned the map.

By August 2022, the Mega Knight had received a small buff. Its jump duration was reduced from 1.1 to 0.9 seconds. And by the end of October of that same year, the Mega Knight became available not from Arena 7 as before, but from Arena 11, where it remains to this day.

By 2023, its usage on the ladder had reached some of the highest figures - in some cases up to 25% of all decks. However, its effectiveness in competitive play remained lower. And here lies the main paradox:

On numbers - a balanced card

In practice - irritating

Even so many years on, many still consider this card unfair and "skill-less" - as it still doesn"t require much thought to use to this day.

1.7. Mega Knight Evolution - September 2024

Evolutions for cards in Clash Royale were introduced in 2023. At the time of writing, there are already 39 such cards. One of them is the Mega Knight, which received its evolution in September 2024. Now, every attack by the Mega Knight sends the opponent flying towards the nearest enemy King"s Tower. Furthermore, the evolution has only one cycle. The Mega Knight became the first legendary card to receive an evolution, and in the entire time it has existed, it has not undergone any changes for 1.5 years

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MEGA KNIGHT EVOLUTION Enters the Arena! (Official Trailer)

The last change affecting the Mega Knight was a year ago, in March 2025. At that time, the landing damage was increased by 0.23%.

This is precisely why the Mega Knight is not just a card, but an example of how player perception can be more important than actual balance.

2. MEGA KNIGHT - BUILDER FROM CLASH OF CLANS?

When the Mega Knight was released in August 2017, one of the most unusual and widely discussed theories regarding the character"s origins emerged within the Clash Royale community. Some players suggested that the Mega Knight was in fact none other than the Builder from Clash of Clans.

This theory arose due to several coincidences. Firstly, shortly before the release of the Mega Knight, changes related to the Builder took place in Clash of Clans: he "left" the main village and headed to a new location - the Builder Base. To many players, this looked like a narrative departure for the character. Almost simultaneously, Clash Royale announced a new legendary unit - a heavily armoured knight with an unusual fighting style. This coincidence in timing seemed too suspicious to players to be a coincidence.

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Clash of Clans: Bye Bye Builder!

Visual similarities provided further evidence. Although the Mega Knight"s face is hidden beneath a helmet, players noted distinctive features reminiscent of the Builder: the shape of the face, thick eyebrows, and the overall design style characteristic of characters in the Clash universe. This gave rise to the popular theory that the Builder might be hiding beneath the massive armour.

However, the most intriguing aspect of the theory was its "narrative" interpretation. A theory gained traction in forum and Reddit discussions suggesting that the Builder, weary of constantly rebuilding destroyed buildings and watching his labour get destroyed time and again in battle, eventually "snapped" and decided to switch sides. In this interpretation, he ceases to be a creator and becomes a destroyer - the Mega Knight. Such a transformation seemed logical and even symbolic: a character who had spent his entire life building becomes the embodiment of destruction.

Some players went even further and attempted to explain this from the perspective of in-game logic. The Builder is a master capable of creating complex structures, which means he could well have crafted heavy combat armour and weapons for himself. Mega Knight, in turn, looks exactly like a character who relies not so much on traditional weapons as on high-tech gear and powerful mechanical strikes.

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Nevertheless, despite the popularity and plausibility of this theory, it has not received official confirmation. On the contrary, the developers at Supercell were quick to refute this assumption, stating that the Mega Knight is not connected to the Builder and is a separate character. Moreover, subsequent map descriptions presented Mega Knight"s own backstory, which has no connection to Clash of Clans. According to this, the character is a lone knight who developed his heavy armour for personal reasons, but not as a Builder"s countinuesness.

However, even after being officially debunked, the theory has not disappeared. It continues to thrive within the community as one of the most famous fan interpretations. This is largely because the Clash universe remains relatively underdeveloped in terms of lore, leaving room for speculation. In such circumstances, players themselves seek to draw connections between characters from different games in the series.

3. MEGA KNIGHT IN CLASH MINI & SQUAD BUSTERS

Clash Mini

Did you know that the Mega Knight has also appeared in other Supercell games? For example, he was one of the units in Clash Mini. Unlike in Clash Royale, there he cost 4 Elixir instead of 7. When using his Super, the Mega Knight jumps upwards towards the nearest enemy, then lands, dealing 1 damage in a 3x3 square area and stunning everyone in that area for 1 second.

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Mega Knight from Clash Mini

He also had 3-star abilities: SLAM (the "Crash" stuns the enemy for a further 2 seconds); Earthquake (Mega Knight"s Super radius increases to a 5x5 area) and Dark Armour (When Mega Knight is attacked, he gains 1 additional Energy. However, he will no longer gain Energy when attacking enemies)

Squad Busters

The Mega Knight also appeared in Squad Busters, but this time as one of the bosses. He only appeared in the Royal World and had 9,000 HP. He had two special moves: a dash, where he performed a super jump that dealt damage to enemies and stunned them, and a spin, where he began spinning around, dealing damage to enemies

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Mega Knight from Squad Busters

CONCLUSION

Mega Knight has come a long way from being one of the most talked-about new additions of 2017 to becoming a staple of Clash Royale. Despite numerous balance changes, his status in the game remains paradoxical: statistically speaking, he is generally within the norm, but in terms of perception, he remains one of the most annoying cards.

The main reason for this is not so much his stats as his design and popularity. His ease of use, high defensive effectiveness and frequent appearance in matches have made Mega Knight particularly noticeable, especially at mid-tier levels. As a result, he has become not just a card, but a subject of constant debate within the community.

Even years later, players have not reached a consensus: some consider it overrated, others excessively powerful. And this is precisely what makes Mega Knight unique - it remains an integral part of the game, around which discussions about balance, difficulty and the fairness of gameplay continue to revolve.

SOURCES & EXTRA MATERIALS

  1. Gratz. History of Clash Royale's Most Hated Card
  2. Mega Knight | Clash Royale Wiki
  3. Mega Knight | Squad Busters Wiki
  4. Mega Knight | Clash Mini Wiki
  5. Royale API. Mega Knight - Best Decks, Top Players, Battle Stats in Clash Royale

 

 

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